// generated by quake, do not modify
unbindall
bind A "+moveright"
bind B "+back"
bind L "+moveup"
bind R "+attack"
bind X "+moveleft"
bind Y "+forward"
bind POWER "cmd help"
bind PAUSE "+pause"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind START "inven"
bind LEFT "invnext"
bind RIGHT "weapnext"
bind DOWN "+toggledown"
bind UP "invuse"
set adr0 ""
set adr1 ""
set adr2 ""
set adr3 ""
set adr4 ""
set adr5 ""
set adr6 ""
set adr7 ""
set adr8 ""
set allow_download "1"
set allow_download_maps "1"
set allow_download_models "1"
set allow_download_players "0"
set allow_download_sounds "1"
set cfg_unbindall "1"
set cl_drawfps "1"
set cl_gun "2"
set cl_maxfps "95"
set cl_run "1"
set cl_vwep "1"
set crosshair "1"
set crosshair_3d "0"
set crosshair_3d_glow "0"
set crosshair_scale "-1"
set fov "90"
set g_select_empty "0"
set gender "male"
set gender_auto "1"
set gl_clear "1"
set gl_consolescale "-1"
set gl_farsee "0"
set gl_hudscale "-1"
set gl_menuscale "-1"
set gl_modulate "1"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_particle_point "0"
set gl_particle_size "40"
set gl_particle_sprite "0"
set gl_shadows "1"
set gl_stencilshadow "1"
set gl_stereo "0"
set gl_stereo_anaglyph_colors "rc"
set gl_stereo_convergence "1"
set gl_stereo_separation "-0.4"
set gl_swapinterval "1"
set gl_ztrick "0"
set hand "0"
set horplus "1"
set hostname "noname"
set input_freelook "1"
set input_grab "2"
set input_lookspring "0"
set input_lookstrafe "0"
set logfile "1"
set mouse_exponential_sensitivity "0"
set mouse_filter "0"
set mouse_linear_sensitivity "3"
set mouse_pitch_inverted "0"
set mouse_speed_forward "1"
set mouse_speed_pitch "0.022"
set mouse_speed_side "0.8"
set mouse_speed_yaw "0.022"
set mouse_windowed "0"
set msg "1"
set name "Player"
set r_discardframebuffer "1"
set r_fullscreen "1"
set r_fullscreen_bitsPerPixel "24"
set r_fullscreen_frequency "60"
set r_fullscreen_height "240"
set r_fullscreen_width "320"
set r_gamma "1"
set r_intensity "2"
set r_lightflash "0"
set r_lightmap_backface_lighting "1"
set r_lightmap_dynamic "1"
set r_msaa_samples "0"
set r_multitexturing "0"
set r_subdivision "64"
set r_texture_alphaformat "default"
set r_texture_anisotropy "2"
set r_texture_filter "GL_LINEAR_MIPMAP_LINEAR"
set r_texture_retexturing "1"
set r_texture_solidformat "default"
set r_window_height "240"
set r_window_width "320"
set rate "32768"
set s_khz "44"
set s_loadas8bit "0"
set s_mixahead "0.14"
set s_underwater "1"
set s_underwater_gain_hf "0.25"
set s_volume "0.7"
set skin "male/grunt"
set sndbits "16"
set sndchannels "2"
set stick_curve "1"
set stick_deadzone "0.2"
set stick_enabled "1"
set stick_pitch_inverted "0"
set stick_sensitivity "1"
set viewsize "100"
