unbindall
bind "A" "+moveright"
bind "B" "+back"
bind "L" "+jump"
bind "R" "+attack"
bind "X" "+moveleft"
bind "Y" "+forward"
bind "PAUSE" "pause"
bind "RIGHT" "impulse 10"
cl_run "1.0"
cl_backspeed "200"
cl_forwardspeed "200"
_cl_color "0"
_cl_name "player"
s_mixahead "0.1"
s_bgmvolume "1"
s_volume "0.7"
r_particles_att_c "0.01"
r_particles_att_b "0.0"
r_particles_att_a "0.01"
r_particles_size "40"
r_particles_max_size "40"
r_particles_min_size "2"
r_fullscreenfx "1"
r_player_nocolors "0"
r_player_downsampling "0"
r_meshmodel_double_eyes "1"
r_meshmodel_affine_filtering "0"
r_meshmodel_smooth_shading "1"
r_meshmodel_shadow_stencil "1"
r_meshmodel_shadow "1"
r_multitexturing "0"
r_texture_sort "1"
r_water_subdivision "32"
r_sky_subdivision "256"
r_tjunctions_report "0"
r_tjunctions_keep "0"
r_lightflash "0"
r_lightmap_mipmap "0"
r_lightmap_upload_delayed "1"
r_lightmap_upload_full "0"
r_lightmap_backface_lighting "1"
r_lightmap_dynamic "1"
r_zfix "0"
r_ztrick "0"
r_clear "1"
r_texture_downsampling "0"
r_texture_maxsize "1024"
r_fullscreen "0"
r_draw_fps "0"
r_triplebuffer "1"
viewsize "100"
mouse_speed_yaw "0.022"
mouse_speed_pitch "0.022"
mouse_speed_side "0.8"
mouse_speed_forward "1"
mouse_linear_sensitivity "3"
mouse_exponential_sensitivity "0"
mouse_filter "0"
mouse_pitch_inverted "0"
mouse_windowed "0.000000"
stick_deadzone "0.2"
stick_curve "1"
stick_sensitivity "1"
stick_pitch_inverted "0"
stick_enabled "1"
input_lookstrafe "0"
input_lookspring "0"
input_freelook "1"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "1.0"
crosshair "0"
